A Makeshift Cast

The faces of the people who call the Outlands home are varied and numerous. While where you come from never means quite as much as what you do, it can be a powerful factor in determining how you move through the world. For some, Origin is the least of their troubles.

For these men and women, their path is tainted by the changes wrought by a Post-Fall world. To some, it is a burden, yet for others it is a blessing. Each will have to reconcile their lot in life irregardless.

Origins Races

All who hail from the lands making up the UNA are called Northerners. Collectively, they are seen as technologically advanced, but cruel and ambitious.

No single term could describe Outlanders as a whole. They are best described by the land in which they live, tough and never truly broken.

Far in the north, beyond the frozen seas, lies the Caellund. Those who live here spend their lives surrounded by ice and frost.

While once, the Angolians made conquests across the northern Outlands, now, they are traders, pirates, and plotters just as anyone else is.

No one but those who wash up on the shores of the Angol Sea know what lies beyond the Maelstrom. Those who survive the journey across have been named Storm Islanders, as most cannot understand the languages they speak.

Long before the Fall, the Tribals went their own way, splitting off from the great cities of the Founders.

East of the Outlands is a land of poisoned sand and undrinkable water. Those who come from here must fight against a stigma labeling them barbarians and brutes.

Sub-Races

Men and women changed by escaped genetic agents.

Feared as feral throwbacks, Beasts are hunted throughout Angol

Cursed with a body that seems to stop aging, Rabbits have an uphill battle through life

Pans grow armor all over their body, and must constantly work to trim it back, lest it keeps them from being able to move

Large and strong, these giants are known for nearly inhuman feats of physical prowess, and limited brain function

Genetically “perfect”, Hounds were created by Second Genesis, and then abandoned by the faction after backlash

Mutants

Not all strange occurences are directly caused by the Fall

Though the Fall has passed, a rare few can channel fragments of its energy

Rarely, there are those who can Weave who do not need Artifacts, nor can they use them

While some create change, others resist it